Change Log since the project was started 8 Dec 2016 06:40

This is a project's Change Log since the very beginning:
  • 2016 June 29 - Project was created
  • 2016 July, week 1 - Panda3D deployment automation
  • 2016 July, week 2 - Basic client-server network
  • 2016 July, week 3 - Bullet engine deployment, mouse look, camera
  • 2016 July, week 4 - Player joining, disconnecting, client to server sync
  • 2016 August, week 1 - Textures, lights, shadows, bloom, game launcher
  • 2016 August, week 2 - UDP, snapshots, time machine
  • 2016 August, week 3 - Bullet engine integration, player animations, SVG UI
  • 2016 August, week 4 - Game updater, game UI, player UI widget
  • 2016 September, week 1 - Authentication, game events, mouse input
  • 2016 September, week 2 - Gravity, player spawn point, snapshots
  • 2016 September, week 3 - Window icon, time machine, server to client sync
  • 2016 September, week 4 - Player jumping, multipart animations
  • 2016 October, week 1 - Walk, run animation
  • 2016 October, week 2 - Weapons system, key rebinding, ingame UI
  • 2016 October, week 3 - Weapons firing, hit points, light masks
  • 2016 October, week 4 - Player joining, leaving, vertical velocity
  • 2016 November, week 1 - Animations, player items
  • 2016 November, week 2 - Networking, TCP, timeout kick, multitextures
  • 2016 November, week 3 - Menu tabs, error messages
  • 2016 November, week 4 - Integration with Ran
  • 2016 December, week 1 - Multipart player
© Copyright 2023 kitsune.ONE team. All Rights Reserved.