More assets by KumaBeer
PvP level rebuilt. Now it's smaller and more balanced.
New netcode, WIP. It could be still unoptimized. So I have added console into the game ("`") for checking the number of client side prediction errors.
New animation system, WIP. Now I have more control of it. I could speed-up or slow-down animations on lags. Also the new animation system will be used for syncing over the network.
New aiming system with dynamic crosshair position. The previous aiming system was not accurate, so the player had a lot of misses.
Wallrun mechanics is back into the game with a new animations. The keybiding is "W-W" while on the wall.
A little bit better low end GPU support: