2019 May, week 1 - updater fixes, RP ambient light, world splitted into rooms, OC portals
2019 May, week 2 - occlusion culling, startup splash screen, custom RP render stages, customized RP debugger
2019 May, week 3 - sit action/mechanics wip, player FSM reworked, new RP render stages
2019 May, week 4 - RP render stages reworked, new RP shaders, multiprocessing netcode and physics