This is a project's Change Log since the very beginning:
- 2016 June 29 - Project was created
- 2016 July, week 1 - Panda3D deployment automation
- 2016 July, week 2 - Basic client-server network
- 2016 July, week 3 - Bullet engine deployment, mouse look, camera
- 2016 July, week 4 - Player joining, disconnecting, client to server sync
- 2016 August, week 1 - Textures, lights, shadows, bloom, game launcher
- 2016 August, week 2 - UDP, snapshots, time machine
- 2016 August, week 3 - Bullet engine integration, player animations, SVG UI
- 2016 August, week 4 - Game updater, game UI, player UI widget
- 2016 September, week 1 - Authentication, game events, mouse input
- 2016 September, week 2 - Gravity, player spawn point, snapshots
- 2016 September, week 3 - Window icon, time machine, server to client sync
- 2016 September, week 4 - Player jumping, multipart animations
- 2016 October, week 1 - Walk, run animation
- 2016 October, week 2 - Weapons system, key rebinding, ingame UI
- 2016 October, week 3 - Weapons firing, hit points, light masks
- 2016 October, week 4 - Player joining, leaving, vertical velocity
- 2016 November, week 1 - Animations, player items
- 2016 November, week 2 - Networking, TCP, timeout kick, multitextures
- 2016 November, week 3 - Menu tabs, error messages
- 2016 November, week 4 - Integration with Ran
- 2016 December, week 1 - Multipart player