Character rendering optimization
- Character customization system reworked and switched from multiple armatures+meshes to a single mesh with help of glTF
- Character's hardware (GPU) skinning enabled
Game loader reworked
- Splash mini-window removed and replaced with optional mini-updater window which appears on game updates only
- Game auto-restart (on applying some options) feature added
Graphics
- V-Sync option added to the settings screen
- RenderPipeline asset loaders reworked (with help of new unreleased Panda3D ZIP mount feature)
- Most of the RP modifications was moved from the game back to the custom RP version