KITSUNETSUKI project: version 0.9.3 changelog 16 May 2025 20:40

Version 0.9.3 changelog

The game's tick rate is not hardcoded anymore and turned into server's configuration option. The tick rate is lowered from 20 to 10 Hz, because the server's CPU is not powerful enough and was overloaded.

Version 0.9.2 changelog

Texture scaling was disabled. It was used on low quality presed and doesn't worked well. It will be reworked in the next version of the game.

Version 0.9.1 changelog

Fixes incorrect weapon rotation in the inventory.

Version 0.9.0 changelog

CPU frequency monitor added.

Game version selector is changed. It's now possible to switch between available game versions instead of branches. The servers aren't locked to specific branch, but locked to specific client's version.

Added initial hair physics. Only few hairstyles was migrated to the hair physics system atm. More hairstyles will be migrated later.

New animations for the rifle and handgun weapons.

A lot of new weapons.

New sounds for the weapons.

Aiming system now uses 5 separate fullbody animations (idle and 4 side strafe) instead of single multipart animation.

Animation blending was switched from linear to exponential function.

Fixes incorrect strafe direction when camera switched to the other side.

Animation processing optimizations.


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